PLATFORM
Since the birth of videos (moving images) in 1891, people have only viewed images on a flat surface. We believe that a change in this viewing pattern is the true arrival and essence of the metaverse. We believe that the true meaning and essence of the metaverse is the shift in the way people view images from "flat surface" to "spatial" and then to "three-dimensional." In the current "revolutionary era of digital society," we are seriously aiming to "create an XR platform from Japan" that will overturn conventional theories through "the closest virtual experience to reality," which is the essence of virtual reality, and will surprise and inspire the world.




In addition to supporting high-definition 8K, "Blinky" implements various features to increase the depth of "immersion" and "experience.
Included is a multi-angle function (viewpoint switching
function) using up to 6 different angles; an industry-first
method of mixing VR and 2D, along with other technologies that
allow for placement of 2D videos in VR space. Also included are
functionalities that enable real-time comments and gifting
(tipping) etc., which are all useful in streaming and the
creation of live videos.
From entertainment to simulation content, we aim to deliver
ultra-realistic virtual experiences that feel almost real.

Multi-angle (viewpoint switching) function
For example, when filming a play, a fixed-point 360-degree and 3D camera can be positioned to film in 3 ways. "On stage" where the viewer can feel the cast's performance more closely, "overall viewpoint" where the entire stage can be seen, and "front row center seat" which is difficult to get tickets for in real life. This allows the viewer to freely select various viewpoints and enjoy the play. By placing 360-degree and 3D cameras at fixed points and filming from "front row center seats," viewers can freely choose from various perspectives to enjoy the performance.
Other notable features of Blinky

4K/8K video with support for a wide range of devices
Compatible with smartphones, PCs, head-mounted displays (HMD), and a variety of other viewing devices.

VR video insertion (2D in VR)
It is possible to insert (P in P) 2D video, images, and other forms of digital data (characters, etc.) into virtual reality.

Mixed multi-live broadcast of VR and 2D
With the viewpoint switching "multi-angle function", it is possible to live stream in VR and 2D (flat).

Real-time comment function
During the live broadcast, it is possible to receive comments in real time and display them in VR.

Gifting function
Comes with a function that allows you to make donations/send gifts to the broadcaster in real time during the live broadcast.

VR live commerce features
We provide VR live commerce support from start to finish - from EC cart setting to payment, order processing and shipping.